This time the technologies are:
- One year or less to adoption: Electronic books, and mobile devices
- 2-3 years to adoption: Augmented reality (presenting contextual information over a picture of the physical world), and game-based learning
- 4-5 years to adoption: Gesture-based Computing, and Learning Analytics. "At its heart, learning analytics is about analyzing a wealth of information about students in a way that would allow schools to take action. This information can include student profiles within an institution’s database, as well as the interactions of students within course management systems" and any other data. (Hmm, this all hangs on the quality of the data and the sophistication of the programmes and people interpreting it).
http://www.educause.edu/Resources/2011HorizonReport/223122
Picture taken in Second Life by Sheila Webber
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